Genomancer
You’re a Genomancer, whose abilities are controlled by your unstable genome. Your genome is composed of codons - the four elements, and a stop codon. You can have up to 4 abilities, and passive effects. The abilities are encoded by unique codon combinations, and any “excess” codons improve the ability.
Kill endless waves of enemies, and every few levels, mutate - voluntarily or not!
Controls:
- Move: WSAD
- Ability 1: Left Mouse Button
- Ability 2: Right Mouse Button
- Ability 3: Q
- Ability 4: E
Effects on player:
- Earth: max health
- Water: max mana
- Fire: bonus damage
- Air: movement speed
Effects on abilitites:
- Earth: splash damage
- Water: lower mana cost
- Fire: bonus damage
- Air: lower cooldown
Here’s the list of abilities, if you don’t want to figure them out yourself (F: Fire, W: Water, E: Earth, A: Air, S: Stop):
- F - Fireball
- FF - Fireblast
- FA - Firestorm
- FFF - Chaosbolt
- W - Water Cannon
- WW - Bubbles
- WWA - Snowball
- WA - Frostbolt
- E - Earth Spike
- EE - “Earthquake”
- A - Wind Strike
- AA - Hurricane
- AF - Lightning Bolt
So, for example, if your genome is the following:
FFW S WAA S EEEEEWW
This means you have 2 abilities, and character passives:
- Fireblast with lowered mana cost
- Frostbolt with lowered cooldown
- 50 health and 20 mana from the rightmost gene. Be careful, there is no base health or base mana. If you lose all earth codons from your passives, you’ll have 0 max health and die.
So, how do mutations work? Every 3 levels (later on, every 2 levels) you can select a mutation:
- adding a codon - a new codon is inserted before your selection - probably the one you’re going to choose the most,
- substituting a codon - the selected codon is replaced by a new one,
- removing a codon - the selected codon is removed,
- inverting part of your genome - the entire part of genome between your first and second selected codon is inverted,
- swapping 2 codons - two codons swap their places.
You also mutate randomly every 3 (later on, 2) levels.
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Attributions:
- https://soundbible.com/653-Catapult.html
- https://soundbible.com/1356-Flame-Arrow.html
- https://www.chosic.com/download-audio/26012/ The Great Battle by Alexander Nakarada | https://www.serpentsoundstudios.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Music promoted by https://www.chosic.com/free-music/all/
The abilities and codons icons and the missiles images are not ours either, but we’ve made the wizard and the knight images and the floor.
Status | Prototype |
Platforms | HTML5, Linux |
Author | Tiar |
Genre | Shooter |
Made with | Godot |
Tags | 2D, Endless, Godot, Hand-drawn, Indie, Ludum Dare 49, Singleplayer, Top down shooter |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
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